
Swordsman
Sword and buckler in hand. Strength for the cut, Endurance to keep swinging.
Every creature, tree and cloud, and the moon above them, started as a drawing. Then they were stood up in a world you can walk into, backs and all.
Tap one to see its back.
When I was a kid, Asheron's Call was the first world I ever got lost in: a whole land on a PC screen, full of strangers who became friends. I've wanted to give that feeling back ever since.
So I'm drawing a world, piece by piece, and building it in the open. No Kickstarter. No paid early access. No selling you a promise. What you see here is what exists: every monster, tree and cloud drawn by hand, in a world you can already walk into. It grows while you play.
Rhun, Max & Jax
Three ways to start, and no locked classes: whatever you train is yours, and specializing makes it sing.

Sword and buckler in hand. Strength for the cut, Endurance to keep swinging.

Bow in hand, the sword on the hip. Coordination for the arrow, a steady Focus.

Wand in hand, fire bolts from the stone. Focus for the bolt, Endurance to survive the cast.
Or place every point yourself on the Custom path.
A first-person online fantasy world, made in the spirit of the great old PC online worlds. You see it through your own eyes; your weapons stay put away until you draw them.
Tie yourself to a lifestone and death brings you back beside it. Step into a portal and ride a tunnel painted from the sky itself to wherever it leads.
Sword, bow, war magic, item magic. Attributes and skills you raise yourself, the old way.
Everyone walks the same land and fights the same monsters, together. Soon, a portal you summon to a far lifestone will carry your friends too.
Queue alone or with a partner from the city, go down, grab what you can and get out alive. Die and you lose only what you found.
A land where anyone can fight anyone. You will be warned before you walk in.
An online fantasy world played in first person, where everything you see was drawn by hand: the monsters, the trees, the sky. You explore, fight, train your skills and meet other players.
Right now, free, in your browser: play Paper's Call. The world is open while it is being built, so it grows while you play.
No. Play as a guest with one character, or sign in with Google to keep three characters, yours on any computer.
No. Every creature, tree, cloud and the moon is drawn by hand, one drawing at a time.
Rhun at Max & Jax, drawing every piece of the world.
No. Nothing to back, nothing to pre-buy. Paper's Call is made in the open: when something new is drawn, it goes into the world and you can play it.
A computer with a modern browser (Chrome, Edge or Firefox), a keyboard and a mouse. Nothing to download or install.
Yes. It is one shared world: everyone walks the same land and fights the same monsters.
Playing is free. Nothing is for sale; if that ever changes, you will hear it here first.
Not yet. It is made for a computer: first person, keyboard and mouse. On a phone, send yourself the link and play on your computer.
Email support at paperscall dot com. A real person reads every message.
Make a character, give them a name, and walk down into the hillside.
Play freeFree · no download · a computer with keyboard and mouse
New drawings and devlogs on TikTok.
Paper's Call is played in first person with a keyboard and mouse. Send yourself the link and open it on your computer.
Open it here anyway